Resident Evil: Operation Radakun City Review

Judgment

Resident Evil: This could be a great game considering the universe that Operation Radcun City belongs to. Even if the game was borrowed too much from other games in the genre, it would have been a successful experience. If you are in the market to scare your pants, we suggest you visit Dead Space 2, Left for Dead or even Alan Wake. If a third person shooter is after you, you might want to check out Uncharted Franchise, Socom and Gears of War to name a few. It is difficult to recommend Resident Evil Operation Radakun City. Even up to a residential evil veteran.

Resident Evil: A detailed review of Operation Radakun City

Introduction

Resident Evil has been a household name among gamers since the days of the first PlayStation. Killing zombies was the most satisfying and adrenaline racing experience of the franchise.

Today we have Resident Evil: Operation Radakun City, set in the universe of Resident Evil 2 and 3. Naturally, the expectations from the game are quite high Mix the elements of team-based shooting and though we had a game that could give the Left for Dead choice a run for its money. But did the game retain the franchise’s reputation, or did it burn out?

The story
The story takes place during the initial outbreak of the virus in Radakun City. You join Umbrella Security Services to destroy all evidence of the company’s involvement in the outbreak. The story could have been really interesting if there had been some relevant characters and the story behind it had been explained a little bit. Without an idea of ​​the situation, you are thrown into the middle of the action. In the offline single player, you play the role of a faceless player and so, it’s hard to figure out any kind of attachment to the characters. Progress will be random and leave newcomers in the dark.

The story can give franchise fans a real sense of nostalgia with past game events and give newcomers an incentive to experiment with past games in the franchise. Alas, all the game is to leave the newcomers in the dark and taste bad with the experienced.

Gameplay
All told and done, a game can still be fun if the gameplay elements are spot on. Unfortunately, Radakun City’s gameplay is terrible. The only thing that will give you the faintest feeling of satisfaction is if you play the game with friends online, because offline AI comrades are absolutely useless. We were surprised when one of the AI ​​comrades placed a healing grenade for once at the right time.
The game is basically a third person shooter where you move from point A to point A which kills everything that gets in your way. It sounds like a nice mix of progress when you think that enemies are varied between zombies and soldiers but the experience is nothing but mixed frustration.

Getting a zombie out with a headshot is satisfying, but the rest of the shooting mechanics feel uneven. In your arsenal, you have the option of a handgun, an assault rifle and a bunch of grenades. For the most part guns sound right and sound, but the amount of ammunition it takes to land the same enemy varies. Similarly it is frustrating to take out the same enemy and eat different amounts of ammunition. The difference between enemies is nicely mixed between zombies and soldiers but the mix is ​​not the best thanks to the frustrating gunman.

Next page: More about gameplay, graphics, sound and judgment …

Since it is a third person shooter, the gameplay features cover mechanics. To take cover, all you have to do is go near any object and your character will automatically take cover. It takes a while to get used to this system, as it is easy to press a button to enter and exit the cover.

The game also has a combat combat system and for the most part it seems to be okay, especially if you are in a situation where your ammunition is low.
There are occasional set-piece moments, which are usually the most for third person shooters and break from the monotony. Radakun City’s set piece moments are inadequate compared to the likes of Gears of War.

Graphics
The best part of any resident evil game was the infected zombies and the way they reacted. In Radakun City, their presence does not go beyond tried and tested formulas. The game should take some serious inspiration from things like Dead Space 2. The environments also show nothing to be proud of. You are either in the corridor of a building or in the open yard. There is no moment where you want to stop to take in a spacious environment.

The faces of the characters you play are also covered and do not provide any relational emotion. There is nothing to connect you with your character except a nickname and a character class.

Words
The sound of an assault rifle being fired by a zombie is very satisfying. Game guns sound good. Background scores also highlight the beat when the fight is intense but the primary reason for the underhamming gameplay is that we couldn’t appreciate it.

The voice acting is fine. It gets cheesy but doesn’t bother. It would be nice to tell the story well.

Judgment
Resident Evil: This could be a great game considering the universe that Operation Radcun City belongs to. Even if the game was borrowed too much from other games in the genre, it would have been a successful experience. If you’re in the market for scaring off your pants, we suggest you take a look at Dead Space 2, Left for Dead, or even Alan Wake. If you are a third person shooter, you may want to check out Uncharted Franchise, Sokom and Gears of War to name a few. It is difficult to recommend Resident Evil Operation Radakun City. Even up to a residential evil veteran.

Rating (out of 5):
Story: 2
Gameplay: 2
Graphics: 3
Word: 2.5
Overall: 2.5

Also watch the official trailer for Resident Evil: Operation Raccoon City

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